On the Future of Raytracing
Monday, August 28, 2006
"The concept of real-time raytracing is easy - rather than trying to approximate every single pixel's light value through myriad pipelines and shaders, you trace rays of light from eye to source using one physics calculation. This calculation takes lots into account based on what the light hits, but it is just one calculation that is repeated millions and millions of times per frame." But, how can we get there? Read more @ bit-tech.