Samorost and Samorost2
Thursday, April 20, 2006
In a world of bloody war-simulation video games, it is rare thing to find a game that shines out past the rest, without violence. These games are often neglected and passed off as boring or not exciting enough. But, Samorost 1 and 2 are 2 of the best games I have ever played, without a single drop or "virtual" blood shed. They are simple, point and click flash games, but are made with so much love and skill that playing them is like nothing ever done before. Samorost1 is about a little guy trying to save his "planet" from an immanent collision with another "planet." In Samorost2, the same little guy tries to save his dog from the "aliens" who took him. To start off with, I must complement the art work of the game, which is the best I have ever seen. Such simply surreality is hard to accomplish, but the makers (Amanita Design) have done an excellent job. The great, life-like background is such a beautiful contrast to the rather simple, animated figures which constitute the characters of the game. I could go on for ages about how great the game looks, but I will let the reader find that out for himself. The game play just as good as the artwork. Each level presents you with new puzzles to solve, often quite thought provoking. Playing the game was fun at another level. It wasn't that exciting, make-your-heart-race kind of fun you would normally experience in video games, but a more profound sense of enjoyment. I HIGHLY recommend these games to anyone that has ever been disgusted by the modern themes of video games. These games are legends of their own time, a real milestone in what can be done with creativity.